![]() Denjin makai ii bosses upgrade#As you level up you can upgrade the rank of your weapons and passive items and acquire new ones that appear out of a list of 3-4 options. Weapons are automatically fired depending on the attributes of the weapons, a few of them have some minor skill aspects to them like attacking in the direction you are are facing, attacking the closest enemy to you before being launched in the opposite direction, spear thrusts launching at enemies based on the direction they were set up by your movement, etc but most of it is just a constant effect you have little control over. Fans of virtual face-kicking need to give this a shot.Top down action game where you can unlock and play as a variety of characters with a different passive bonus as they level up, starting weapon, and a few stat alterations that you use to fight hordes of enemies in stages that last 30 minutes (typically). It controls well, responds how you’d like it to, has a branching path stage selection for replay value and is just generally great. The music tracks are a little on the short side, but pack the kind of energy you’ll want when dishing out justice to all comers. The game looks and sounds nice, with the same kind of colorful palette and attention to graphical detail that Banpresto put into their earlier games. It’s an extremely satisfying experience, marred only slightly by some bosses who fight on the dirty side. Within a couple stages, you’ll be beating foes down like something out of an old-school martial arts film. Your characters even make situational attacks, such as throwing a backhand elbow if you turn quickly to attack someone behind you, where most games would just have your character face the opposite direction and throw the same old punch. This concept, combined with the move list makes Guardians one of the most in-depth games of the genre. Denjin makai ii bosses full#In a desperate pinch? When the bar is empty, you can overdraw on it if you try to use a special ability and don’t have enough power, the game will convert one life point into a full power bar for you. The power bar refills slowly as you make regular attacks and will refresh very quickly if you do stand there doing nothing–which isn’t always an option. Even if you’re not up to the task of pulling off Street Fighter II-style motions, the traditional beat-em-up "super attack” to knock away enemies can be easily activated and consumes power, not life as you would normally expect. Each move has specific joystick and button commands, which Guardians lists on the character select screen. You can play Guardians as the more traditional punch-throw-jump beat-em-up and, if you’re skilled enough at these kinds of games, you might even survive, but it’s more likely you’ll need to utilize each character’s abilities, which when used deplete a power bar below your life meter. Each character has their own speed and strength ratings, and unique assortment of special moves, with a repertoire right out of a one-on-one fighting game. That selection isn’t just for show, either. It has the quality craftsmanship of a Capcom or Konami title, with a mind-boggling eight different characters to choose from. It might be premature since I’m just in the “G"s, but I’m going to throw Guardians into contention for best arcade beat-em-up of 1995. Guardians (aka Denjin Makai II) is a 1995 Banpresto beat-em-up that is everything that their 1994 precursor, Denjin Makai was and more and everything that their most recent beat-em-up, Pretty Soldier Sailor Moon, should have been. ![]()
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